Best Vampire Survivors Characters – Choose Your Hero – Despite the constant danger and eventual certainty of death, there is no shortage of participants willing to step up and face it
‘Infinite groups. According to the latest expansion, Tides of the Foscari, there are 57 of them: a staggering number, and it’s easy to get lost when deciding who to pick for your next ride. Fear not though, it’s ours
Best Vampire Survivors Characters – Choose Your Hero
A list of characters will appear. We’ve broken down every character in the game, looking at their strengths and weaknesses, and divided them into five tiers. They range from D (Do Not Disturb) to S (Simply Sensational) and will help you with whatever pre-launch resolution you’re feeling.
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Look up the word ‘underwhelming’ in the dictionary and you will see a picture of Arca Ladon. A terrible starting weapon combined with a significant reduction in passive cooldowns makes Arca a survivor player that you’d rather turn off than turn on.
Although the pentagram looks amazing to a new player, it is actually a trap and can slow down your growth early on. Factor in the massive penalties to max health and strength, and even a free tier can’t save the Kristins below us.
The Clock Lancet isn’t a real weapon, and growth isn’t a big deal until the later stages of the race. Since those are the only things Iguana brings to the table, you’re better off going with a Survivor that kills enemies instantly.
One of the most unique survivors in the game, Bobby-Onna unfortunately requires a playstyle where you’re constantly on the move, which goes against the usual end goal of standing still and watching mobs melt away. This can cause a lot of unnecessary deaths due to contact damage, so drop her to D rank.
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100% base luck doesn’t have enough impact to make up for Exdash’s abnormal stats in all other areas, even with a 50% boost later. Ebony Wings is a great starting weapon, but it’s better in any other Survivor hand.
Very capable. (Gives +20% luck every 10 levels, max +100%. Gains +9998 max health at level 100 and +65520 armor at level 200)
More of a mode of deliberate challenge than an actual playable character, Toasty starts out with a stat reduction at all levels and one point of maximum health to his name. This means that the chances of you keeping him alive long enough to see those incredible gains in health and armor later on are slim. You’re not picky unless you’re a masochist.
A great character in theory, but even Gorunton’s awesome starting stats can’t balance out the infinitely increasing curse stat without increasing any of your other stats to compensate. You’ll end up drowning and none of the early evolved chest weapons will be able to save you.
Too Soon? Nah. (0 Eggs) Character Tier List (revised Version Ft. The Free Mobile Beta Dlc Thank You Poncle)
The wand isn’t great to begin with, and even at its peak Imelda’s growth bonus isn’t too significant. You’ll have a particularly hard time managing a large crowd with her, which shuts her down when Spell and Curse boosts come into play.
While things get better for Pasqualina later, when her Runetracer evolves and she picks up another weapon to back it up, her early game is incredibly rough. There are great options for making missiles, armor, and really any type of build you want to use it for.
The inspiration was behind. This makes Crotchi difficult to use until you can find another weapon, and even then his other bonuses give two more revives, which won’t save a failed run. They work well with Firagi and Arcana, but not so much.
Giovanni’s passive ability, an unlimited projectile speed scaling effect, is excellent and can lead to some crazy runs in the late game. He’s balanced out by Gatti Amari, however, who has a better chance of ending your run early due to the accurate rendering of feline companions and the constant scratching they can inflict on you.
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Duration isn’t a very impressive stat, even on a weapon like the King Bible that really cares about it, so Poppy’s passive potential is negligible. Throw in Song of Mana, a weapon rarely used outside of the Tower of Gallows stage, and you’ve probably got a forgotten character that existed until now.
As one of the few characters unlocked by killing a large number of specific enemies, Yata Cavallo is a solid choice for a missile-based build. However, thanks to the Cherry Bomb weapon, they are far from competitive in this arena.
Bianca Ramba is very unique, thanks to Carrell, who sends a horizontal cart of mines across the screen on attack unlike any other weapon in the game. This stacks up nicely with Ramba’s bonus total, but it’s still not big enough for the big leagues.
While he gets extra points for being a really good guy, O’Soul Meow loses a lot to God’s Horrible Heaven Dust Weapon, which puts him in our C rank.
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Miang Moonspell sounds like a powerful and interesting character on paper, but unfortunately the extra max health she gets from her ability is sorely lacking, failing to make an impact even after over-healing. If you want to deal damage to a tank, it’s better to choose an armor-based character instead.
Starting with underdeveloped weapons and abilities that barely affect gameplay, the McCoy-Oni unfortunately fall short of the excellent visual design when it comes to their mechanics. You can try to build wealth or curse with it, but it won’t be as effective as the other options.
Is a bunch of free stuff enough to balance out the complete lack of passive abilities? Not in the case of Eleanor Ujiran. While Spellstrom is very powerful and you get all the elements as guaranteed drops when playing as Eleanor, it’s not enough to just define the run, relegating it to lower levels.
Getting a free vacuum effect every level is incredibly handy, but in practice it doesn’t change the running dynamic much, especially later on. The fact that Genevieve’s other, more powerful ability only activates when she dies is more of a last resort than a reliable construct.
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, so the ability to scale to infinity is not as useful as it sounds. Despite this, reliable access to the Academy Badge and Flash Arrow makes Keith a good choice for projectile crafting.
A character that can easily fit into any of our five tiers depending on how the RNG gods feel when you start running with them, randomly starting with any weapon and any combination of stats and growth rates. Try them out if you’re bored, but stick with more reliable characters for your serious racing.
An incredibly unique character, Boon Marrabi’s base projectile speed of -110% causes his weapon to fire backwards and slowly. You can get this up to -100% with one dot in Missile Speed their Missile Speed Boost, which causes all your missiles to stand still. An interesting approach, especially with their early thousands of edges.
Starts with a temporarily reduced area (-60%, fully regenerated until level 21). Significantly slower movement speed -100%, prevents any movement without passive items or boosts.
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A character seemingly designed to encourage non-streamer-initiated challenges in the game, Peppino can’t be moved if you work with his base stats. He starts in a very small area, which greatly limits your options, and surviving him early is more a matter of skill than skill.
Like Random, Missingno can range in effectiveness from an invincible scythe god to a weak ax thrower. He’s a fun unlockable curiosity, but he’s not a reliable character to run into.
A character designed solely for the purpose of farming gold, Big Pantalone actually has little to offer in terms of scavenging. It’s fine to pick any basic weapon to start with, but its passive abilities will help you earn gold, making them useless in regular combat.
The definition of a tough character, Antonio starts with extra health and armor and gains a significant amount of buffs over time. This makes him ideal for massive armor-based builds, where his Evolved Whip provides valuable extra healing.
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Permanent +30% area. Starts with a temporary cooldown bonus (-90%, decreases by 30% per level before completely removed at level 4)
Porta is an exciting character if you play fair, but she can be very good if you’re willing to game the system a bit. By waiting until you clear a few waves of enemies with her lightning bolts, you can progress quickly and avoid the disadvantage of losing your cooldown bonus early.
Permanent +0.5 recovery and +50 max health. Starts with a temporary area bonus (+400%, decreases by 100% per level before completely removing until level 5)
As with Port, Sur Clerici can do well